Friday, 22 October 2010

Bedroom City the Model

So I'm still waiting.....This is a screen grab of the model I constructed yesterday in Maya. I am yet to successfully render something as it is somewhat a difficult art to get a hold of. I am almost there and feel a major break through coming.

Once the matchmover has finished working it's magic this model will be inserted into the clip of my bedroom floor and hopefully the two will match nicely.

Matchmoving

These are some screen shots of the first two scenes I am running through the matchmoving process. I am using Autodesk Matchmover for maya to process my footage, and create the simulated 3D space for maya into which I will composite my imagined city to fill my bedroom floor.


Shots of Camden

I'm just waiting for my computer to finish match moving some footage so am posting some photos of Camden.









Where it's made

These concept images are what I am currently trying to produce in Maya. It's going really well......................I will hopefully get there. I do want to make them erupt from the floor but I think that is quite a tall order for Tuesday but I may be able to complete that by the Crit.


Wednesday, 20 October 2010

Life is a Play

The ideas that I will take forward from the initial edit are those that allow me to explore how film productions represent fictional and non-fictional space. Which ever type of narrative space it happens to be, it will still involve a process of design that either exists in the affects the real world of the world of film production.

Production crews will use existing architecture as a framework to construct replicas of landscapes. In doing so they create new and altered environments which are surrounded by newly formed boundaries between what the camera sees, architectures of the narrative, and the adapted architectures of the real world and it's landscapes.

As individuals we digest representations of space that are contained within film. If we allow ourselves to become immersed and believe in the landscapes of filmic space, then at what point does this become how we perceive those spaces in the real world?

If we believe that film production holds the power to manipulate our own perceptions of space then why not begin to manipulate our own spaces in the same manner that the camera does? If we acquire this power we can begin to blur our own boundaries of how spaces and landscapes translate into the story lines and narratives of our own lives.

The key to this concept is that there are certain techniques and tricks in film production that are used to cheat the viewer into believing that spaces are of a certain scale, size and atmosphere. It is the constructs of these spaces that are the comparison to how we as individuals can construct our own lives.

Images

These are two images that I produced to accompany the initial edit of Creator's Camden.


This one is a outline design of the spaces that I wanted to include in the edit.
1. A puppet land/land of theatre - This was to simply give the idea that what followed was that of a theatre play sort of idea.
2. The abstract city - A portrayal of an abstracted city that would provide the framework on top of which you can build your own cities for your own storylines
3. Tunnel - Elements of the space that you are heading for. Materiality of the constructs of the destination space.
4. My room - This is a notion of there being a creator. This creator is who manufactures the film 'Camden'
5. Footage of 'Camden' - this replays the footage of the 1st film
6.Virtual production space - This sequence offers an insight into the fact that 'Camden' was not a real space and was simple replicated and manufactures landscapes that were produced for the purposes of the film making process.
7. Final shot - The over seeing position from the creators POV


This drawing is a development of the first and begins to look at how the spaces surrounding the fabricated spaces of 'Camden may begin to overlap with the spaces that they occupy within the film production space of the warehouse.