Monday, 13 June 2011

Production Graphics - Chronograms of The Un_Reel

These three images are the chronograms (explanatory drawings) for The Un_Reel. which guide the viewer through the film in graphic format. This group of three includes the chronogram for part one of the film made back in December.






Production Graphics of The Un_Reel

This Image is a illustrative graphic which explains the overall concept for the film. When read from left to right is portrays the stages involved when ingesting architectural space through imagery and representation to the point where the two can not be distinguished from one another and result in a hybrid world of representation being formed. The hybrid form combines the virtual and the analogue to produce experiences of space as a state of mind that grows out of the imaginary!




The Un_Reel (description)

The Un_Reel is an experimental short which focuses on Hyperreality and the way in which we perceive Architecture when created through photography, cinematography and image based representation . It explores the ways in which architecture, as a practice of visual consumption can manipulate, warp and enhance the way in which we imagine and absorb the cities we live in.

The Un_Reel

The Un_Reel - London 1.0, The Simulacrum

It is finally finished! The Final edit of the film was completed for my masters in architecture hand in last week. The overall edit has combined the previous short London 1.0 with a newly produced part 02 that combine a total edit of 9minutes! The film will be premièred on the 25th June 2011 at Brixton Village as part of the launch party for the new Film and Animation Company Factory Fifteen

The following posts will be graphics from the production!

Tuesday, 29 March 2011

Centrepoint Vista

The overall vista of London fromt he top of the newly extruded Centrepoint means that The Man now becomes aware that this phenomenon is not only something that he is experiencing. It is a concept of experiencing space which is city wide, if not worldwide. The towers are other versions of the cubicle spaces that are working away at delivering the various spaces required for all other users of each of those towers.

Diagrams

The Cubicles

To realise and place some form of rationale on the feasibility of these experiential spaces each user has access to a interactive booth. Within these booths they will be placed within a multimedia environment. The idea is that each wall of the cubicle will act as visual screens in order to simulate the space in which each user wishes to be within.

The key parameter in this process is that the user will essentially remain stationery and the booth will move around the user. If the user chooses to travel from one space to the next that space will be connected the current space and the user will travel between the two. This can occur continuously. Each time the user enters a new space, the new space is represented on the media screens.
The Metaphysical Cubicles

Opposed to the narrative based realisation of the cubicles that The Man finds himself in there is a parallel system in which the cubicles operates within.

As already mentioned there is the infrastructure in place which means the physical versions of these film set components can be transported and put in place for each user in time for them to physically walk and transist between one space and the next.




Props



Each object that finds its way into the scenes and shots are carefully selected to maximise visual effect and also maximise costs for production. These two images are two shots that group together various moderist furniture. The choice of these was made on the premise that everything that the Case Study Houses stood for in terms of modern living greatly influenced furniture design and industrial design when it came to procuring the houses themselves.