Thursday, 24 February 2011


These are two tests that mess around with the parallax within the scene. One was within the 3D modelled environment and one was within a 2.5D environment. The 3D one enables me to manipulate a lot more within the scene which may be good for playing with the objects of architecture which are embedded within any one of the scenes in the film. The 2.5D method also has merits in that it will help me emphasis the idea of there being a layering of narratives with the film. One level of parallax manipulation operates with in the character environment and another will simultaneously operate on a level above that which ultimately breaks the fourth wall which could occur again and again....

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